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DXVK 1.4.6 Released

  DXVK is a layer that converts D3D10 and D3D11 calls to Vulkan instead of OpenGL, thereby adding performance in games.

  Philip Rebohle released this time a small DXVK update with some fixes and improvements. A bug was fixed that could cause crashes when changing the display mode or when closing the game. Also, a problem was fixed that led to a decrease in processor performance, especially in workloads related to deferred context.

  Corrections also affected games such as:

  • American Truck Simulator/Euro Truck Simulator 2: rendering problems fixed (# 1250)
  • Final Fantasy XIV: fixed radial blur due to workaround with division by zero.
  • Warcraft III Reforged: implemented missing DXGI features to run the game (# 1252)

  More information on DXVK can be found here.

  Download this version of the release at this link.