Wine is a compatibility level that allows you to run Windows applications on several POSIX-compatible operating systems, such as Linux, MacOS, and BSD. Instead of mimicking the internal logic of Windows, such as a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on the fly, eliminating the loss of performance and memory of other methods and allowing neat integration of Windows applications into the desktop.
What's new in this version:
- Wine Mono engine updated to 5.0.0, with upstream WPF support.
- More progress on the WineD3D Vulkan backend.
- Beginnings of a USB device driver.
- Support for building with Clang in MSVC mode.
- Builtin modules no longer depend on libwine.
- Support for configuring Windows version from the command line.
- Various bug fixes.
In this release, 38 bugs were fixed. Some of them were fixed in previous releases of Wine, however, they were retested. Bug fixes for the following games: Super Street Fighter IV AE, Skyrim, Detroit: Become Human, Nascar racers, Just Cause, Panzer Corps 2, Heroes of Might and Magic IV, Il-2 Sturmovik 1946.
More information can be found here.