Wine is a compatibility level that allows you to run Windows applications on several POSIX-compatible operating systems, such as Linux, MacOS, and BSD. Instead of mimicking the internal logic of Windows, such as a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on the fly, eliminating the loss of performance and memory of other methods and allowing neat integration of Windows applications into the desktop.
The Wine team is proud to announce that a stable version of Wine 5.0 is now available.
- Builtin modules in PE format.
- Multi-monitor support.
- XAudio2 reimplementation.
- Vulkan 1.1 support.
In addition, they added: support for the newer Unicode, more reliable mouse capture, support for MSI patch files, implemented more Media Foundation APIs, support for SVG elements in MSHTML, some support for Plug & Play device drivers, and much more. Game controller support has also been improved. According to the release notes: “proper switch support, wheel, gas and brake control.”
This issue was dedicated to the memory of Jozef Kucia, who died in August 2019 at the age of 30 during a flood in the Tatra Mountains.
Jozef was a major contributor to Wine's Direct3D implementation, and the lead developer of the vkd3d project. His skills and his kindness are sorely missed by all of us.
More information can be found here. Also, a link to the news from the Wine team here.