DXVK is a layer that converts D3D9, D3D10, and D3D11 calls to Vulkan instead of OpenGL, thereby adding performance in games. Thanks to the combined efforts of Philip Rebohle and Joshua Ashton, a new version of DXVK was released.
The developers announced the release of DXVK 1.5.5, which has many bug fixes.
What's new in this release:
- Implemented some missing D3D9 features.
- Fixed a potential GPU hang that could happen if a game uses D3D9 dialog mode.
- Fixed crashes and incorrect rendering when using the d3d9.evictManagedOnUnlock option. This is useful for Skyrim with a large number of mods as an alternative to ENBoost.
- Book of Demons: Fixed white textures and UI issues.
- Close Combat: Fixed the UI not rendering.
- Cross Racing Championship: Fixed flickering water.
- Dungeons and Dragons: Temple of Elemental Evil: Fixed flickering fire.
- Elite Dangerous: Fixed an issue with the launcher resetting the D3D9 device every frame when multiple monitors are in use.
- F1 2019: Work around a game bug causing rendering issues on RADV.
- Hyperdimension Neptunia U Action Unleashed: Fixed character models not rendering.
- Just Cause 1: Fixed a regression where the game would crash on startup.
- Shade Wrath of Angels: Fixed character rendering.
- Rocket League: Fixed a potential crash with the experimental D3D11 renderer.
- Vampire: The Masquerade Bloodlines: Improved performance.
More information can be found here.