DXVK 1.5.5 Released

  DXVK is a layer that converts D3D9, D3D10, and D3D11 calls to Vulkan instead of OpenGL, thereby adding performance in games. Thanks to the combined efforts of Philip Rebohle and Joshua Ashton, a new version of DXVK was released.

 

  The developers announced the release of DXVK 1.5.5, which has many bug fixes.

  What's new in this release:

  • Implemented some missing D3D9 features.
  • Fixed a potential GPU hang that could happen if a game uses D3D9 dialog mode.
  • Fixed crashes and incorrect rendering when using the d3d9.evictManagedOnUnlock option. This is useful for Skyrim with a large number of mods as an alternative to ENBoost.
  • Book of Demons: Fixed white textures and UI issues.
  • Close Combat: Fixed the UI not rendering.
  • Cross Racing Championship: Fixed flickering water.
  • Dungeons and Dragons: Temple of Elemental Evil: Fixed flickering fire.
  • Elite Dangerous: Fixed an issue with the launcher resetting the D3D9 device every frame when multiple monitors are in use.
  • F1 2019: Work around a game bug causing rendering issues on RADV.
  • Hyperdimension Neptunia U Action Unleashed: Fixed character models not rendering.
  • Just Cause 1: Fixed a regression where the game would crash on startup.
  • Shade Wrath of Angels: Fixed character rendering.
  • Rocket League: Fixed a potential crash with the experimental D3D11 renderer.
  • Vampire: The Masquerade Bloodlines: Improved performance.

  More information can be found here.

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