DXVK is a layer that converts D3D10 and D3D11 calls to Vulkan instead of OpenGL, thereby adding performance in games.
Philip Rebohle released this time a small DXVK update with some fixes and improvements. A bug was fixed that could cause crashes when changing the display mode or when closing the game. Also, a problem was fixed that led to a decrease in processor performance, especially in workloads related to deferred context.
Corrections also affected games such as:
- American Truck Simulator/Euro Truck Simulator 2: rendering problems fixed (# 1250)
- Final Fantasy XIV: fixed radial blur due to workaround with division by zero.
- Warcraft III Reforged: implemented missing DXGI features to run the game (# 1252)
More information on DXVK can be found here.
Download this version of the release at this link.