DXVK is a layer that converts D3D10 and D3D11 to Vulkan instead of OpenGL, thereby adding performance in games. Thanks to DXVK, we can play the latest gaming news.
Developer Philip Rebohle has released a small DXVK update with some fixes and improvements.
This release includes the following updates and improvements:
- Fixed a bug introduced in DXVK 1.4.3 where invalid state cache entries would be generated in some cases, leading to invalid Vulkan API usage. Any broken entries will be removed from the cache automatically.
- Fixed Vulkan validation errors with geometry shaders not declaring an invocation count.
- Fixed potential read-after-write hazards involving vertex and index buffers.
- Skyrim SE: Worked around multiple ENB bugs to fix crashes (#865)
- Saints Row 3/4 and Titan Quest: Added workaround for flickering issues on Nvidia (PR #1233)
More information can be found here.